Snippets of the Game Industry – Week 26, 2015

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Welcome dear readers to week 26 of 2015 and our weekly snippets in which our writers pick their favorite news piece and release from the past week. This time, Peter dons a broken cape and cowl, while Dave theorizes relativity. Did any of that make sense? It will after you’ve read our picks!

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Snippets of the Game Industry – Welcome to E3 (Week 25, 2015)

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Welcome dear readers to week 25 of 2015, aka. E3 week! What this means is that Peter and Dave will be focusing entirely on the popular expo for this particular edition of Snippets. So without further ado…

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Toren Critque

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[The following article is a critique, and thus will discuss the game as if those reading have played it.] Read the rest of this entry »

Snippets of the Game Industry – Week 24, 2015

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Welcome dear readers to week 24 of 2015 and our weekly snippets in which our writers pick their favorite news piece and release from the past week. This time, Peter takes to the sky after unlocking an achievement, while Dave witnesses a vast amount of puzzles. Did any of that make sense? It will after you’ve read our picks!

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Snippets of the Game Industry – Week 23, 2015

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Welcome dear readers to week 23 of 2015 and our weekly snippets in which our writers pick their favorite news piece and release from the past week. This time, Peter bundles bad news, while Dave gets joyful trailing. Did any of that make sense? It will after you’ve read our picks!

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Level-Up (x2) – Marriage Counseling [Grand Theft Auto V]

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Guest post by Hamza Ansari.

Despite being the 14th title in the Grand Theft Auto series, a simple perspective change completely alters the way the player approaches and perceives the long-running franchise. With the inclusion of the first-person perspective, the world of GTA suddenly feels more personal and tangible. No longer is the player able to feel a disconnect between themselves and the often immoral actions the games require. No longer is the player able to soften their guilt by putting the blame on the ever-present on-screen character. For the first time in the life of a GTA player, he or she truly feels sorry for their actions. Read the rest of this entry »

The App Wrap Up – June 2nd, 2015

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Welcome ladies and gentlement to The App Wrap Up! The App Wrap Up is here to showcase the iOS releases that I found interesting this week based on their trailers. Watch them, follow the links and purchase the games if you are so inclined. Tell us which trailers are your favourite each week (even if they are not featured here). Without further ado, let us begin! Read the rest of this entry »

Snippets of the Game Industry – Week 22, 2015

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Welcome dear readers to week 22 of 2015 and our weekly snippets in which our writers pick their favorite news piece and release from the past week. This time, Peter takes to the table, while Dave rates a certain type of stream. Did any of that make sense? It will after you’ve read our picks!

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DGC – Restarting an RPG

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The title of this week’s Game Corner relates to something that has happened to me on far too many occasions. There are a multitude of reasons to restart a role playing game, and a number of fears and dreaded pitfalls associated with the act. Are these design flaws in the genre itself? Is this just a personal affliction? Whatever the answers, it’s what I would like to explore this week, on the Game Corner. Read the rest of this entry »

Alan Wake – Critique

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Does anyone remember after the release of Bioshock Infinite, how there were articles decrying that it was a first person shooter? How the story Infinite was trying to tell was at odds with its gameplay (although I find myself disagreeing with such a supposition)? That’s exactly how I feel now that I’ve completed Alan Wake. I had a friend tell me that one of the reasons he loves the game so much is that there is really nothing else like it out there, and on that point he is correct. Read the rest of this entry »

Snippets of the Game Industry – Week 21, 2015

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Welcome dear readers to week 21 of 2015 and our weekly snippets in which our writers pick their favorite news piece and release from the past week. This time, Peter takes a swing at the loss of an iconic cigar, while Dave talks thirty going on sixty. Did any of that make sense? It will after you’ve read our picks!

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The App Wrap Up – 26th May, 2015

appwrap

Welcome ladies and gentlement to The App Wrap Up! The App Wrap Up is here to showcase the iOS releases that I found interesting this week based on their trailers. Watch them, follow the links and purchase the games if you are so inclined. Tell us which trailers are your favourite each week (even if they are not featured here). Without further ado, let us begin! Read the rest of this entry »

DGC – What game should I play next?

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“What game should I play next”? It seems like such an innocuous question, almost the epitome of a first world problems hashtag accompanied by boastful irony. For most of us that play games and have an income stream, this has long proposed a problem. Even before Steam, I found myself buying PS2, DS, and Gamecube games on sale whenever I found something that interested me. Before I knew it, the choice was overwhelming and many of the titles never got played. Now with digital storefronts, humble bundles, and more sales than is healthy for anyone’s wallet, such a simple question is more troublesome than ever, and it’s what I would like to explore on this week’s Game Corner. Read the rest of this entry »

Snippets of the Game Industry – Week 20, 2015

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Welcome dear readers to week 20 of 2015 and our weekly snippets in which our writers pick their favorite news piece and release from the past week. This time, Peter takes a break from fighting the big bad evil, to go ‘moo’, while Dave prepares to revisit a last-last-gen classic in 3D. Did any of that make sense? It will after you’ve read our picks!

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DGC – Mods and Design

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I started playing Alan Wake this week. After my first session, I had worries that the camera controls were not right. The camera was tucked very closely behind Alan’s left shoulder when in every other third person action game I have played, the camera was a safe distance away behind the right shoulder. My first instinct was to check the internet to see if this was supposed to be the way the game was played, or if it was an error. After looking through a couple of old forum posts, I discovered that the game did indeed default to closely behind the left shoulder, but the camera acted dynamically, changing position based on player action. There also was a way to change it to over the right shoulder with the tab key. Read the rest of this entry »

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